Ship your game's art in minutes, not months

Production-ready 2D sprites, animations, tilesets and low-poly 3D models — generated, rigged and export-ready for Unity, Godot and Unreal. No artist, no subscription. Buy credits, generate, ship.

sprite
tileset
parallax
3D model
UNITYGODOTUNREALPNG SHEETGLBFBXASEPRITE
HumanoidQuadrupedSerpentFlyerBlobPixel 16pxPixel 32pxDark FantasyChibiCartoonIdleWalkRunAttackDeathTilesetsParallaxUI KitsNormal MapsRiggingGLB ExportHumanoidQuadrupedSerpentFlyerBlobPixel 16pxPixel 32pxDark FantasyChibiCartoonIdleWalkRunAttackDeathTilesetsParallaxUI KitsNormal MapsRiggingGLB Export

Capabilities

The whole asset pipeline, in one tab

Five studios that turn a prompt into game-ready art — coherent across frames, tileable across edges, rigged and ready to export.

2D / SPRITES

Animated sprites

Full animation sets — idle, walk, run, attack, hurt, death — on one coherent character. Two-pass pose mapping keeps identity locked across every frame.

6 body plans · up to 12 frames

2D / TILES

Autotile tilesets

13-tile autotile sets generated in a single pass, with corner reconciliation and an AI art-director QA review baked in.

atlas + per-tile PNG + manifest

2D / SCENE

Parallax backgrounds

Multi-layer sidescroller backdrops with per-layer depth and scroll speed. Auto-extend to any width, then heal the loop seam.

sky · far · mid · near

2D / PROPS

Prop libraries

Growing sets of distinct decoration sprites with an art-director ideation pipeline. Each batch is deduped against the last.

packed transparent atlas

3D / MODELSsoon

Low-poly 3D

Game-ready geometry with UV-unwrapped PBR textures, normal maps, and a rig with IK targets. Drop straight into your engine.

GLB · FBX · OBJ — soon

PACKS

Full asset packs

Bundle 2D and 3D into one coherent set sharing a single art direction — characters, tiles, scenery and UI in one download.

one ZIP, engine-ready

How it works

Deterministic by design

The gap between an AI image and a game-ready asset is days of manual work. A two-pass pose-mapping pipeline closes it — the same character stays coherent across every animation set.

01

Describe

Pick a body plan and style, or just type what you want in plain language.

02

Anchor

Pass 1 generates the character anchor — the canonical look that everything else inherits.

03

Paint frames

Pass 2 paints every keyframe onto a consistent pose map, so the character never drifts.

04

Export

Download spritesheets, frames and a JSON manifest — or push straight to Unity, Godot or Unreal.

The token

$INDIEGEN is the credit system

No subscriptions, no monthly fees. The token is the subscription — liquid and tradeable. Buy credits, spend them when you generate, hold or sell the rest. Sub-cent fees and 400 ms finality on Solana make a real microtransaction credit system viable.

Pay per asset
or stake 5,000 for 30 days unlimited
Style unlocks
premium styles gated by balance
Priority queue
larger holders generate first
Governance
vote on new presets & styles
Generation costscredits
  • 2D sprite + 8-frame animation10
  • Tileset (16 tiles)25
  • Parallax background (3 layers)20
  • UI kit (buttons, bars, icons)30
  • Full 2D character (all anims)60
  • 3D model + rig + animations100
  • Full 2D + 3D asset pack250
Stake 5,000 $INDIEGEN
Unlimited generation · 30 days

Your next game jam starts with art that's already done

Open the studio and generate your first sprite in under a minute.

Launch INDIEGEN Studio →