Animated sprites
Full animation sets — idle, walk, run, attack, hurt, death — on one coherent character. Two-pass pose mapping keeps identity locked across every frame.
6 body plans · up to 12 frames

Production-ready 2D sprites, animations, tilesets and low-poly 3D models — generated, rigged and export-ready for Unity, Godot and Unreal. No artist, no subscription. Buy credits, generate, ship.
Capabilities
Five studios that turn a prompt into game-ready art — coherent across frames, tileable across edges, rigged and ready to export.
Full animation sets — idle, walk, run, attack, hurt, death — on one coherent character. Two-pass pose mapping keeps identity locked across every frame.
6 body plans · up to 12 frames
13-tile autotile sets generated in a single pass, with corner reconciliation and an AI art-director QA review baked in.
atlas + per-tile PNG + manifest
Multi-layer sidescroller backdrops with per-layer depth and scroll speed. Auto-extend to any width, then heal the loop seam.
sky · far · mid · near
Growing sets of distinct decoration sprites with an art-director ideation pipeline. Each batch is deduped against the last.
packed transparent atlas
Game-ready geometry with UV-unwrapped PBR textures, normal maps, and a rig with IK targets. Drop straight into your engine.
GLB · FBX · OBJ — soon
Bundle 2D and 3D into one coherent set sharing a single art direction — characters, tiles, scenery and UI in one download.
one ZIP, engine-ready
How it works
The gap between an AI image and a game-ready asset is days of manual work. A two-pass pose-mapping pipeline closes it — the same character stays coherent across every animation set.
Pick a body plan and style, or just type what you want in plain language.
Pass 1 generates the character anchor — the canonical look that everything else inherits.
Pass 2 paints every keyframe onto a consistent pose map, so the character never drifts.
Download spritesheets, frames and a JSON manifest — or push straight to Unity, Godot or Unreal.
The token
No subscriptions, no monthly fees. The token is the subscription — liquid and tradeable. Buy credits, spend them when you generate, hold or sell the rest. Sub-cent fees and 400 ms finality on Solana make a real microtransaction credit system viable.

Open the studio and generate your first sprite in under a minute.
Launch INDIEGEN Studio →